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	<title>Comments for lab101</title>
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	<link>http://www.lab101.be</link>
	<description>zuppamans hangout</description>
	<pubDate>Wed, 10 Mar 2010 13:21:21 +0000</pubDate>
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		<title>Comment on Silverlight usercontrol inheritance by Silverlight: inherit a generic class from UserControl at Avivo Tech Blog</title>
		<link>http://www.lab101.be/2008/07/silverlight-usercontrol-inheritance/comment-page-1/#comment-1080</link>
		<dc:creator>Silverlight: inherit a generic class from UserControl at Avivo Tech Blog</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/v3.0/?p=1#comment-1080</guid>
		<description>[...] cannot be written directly in xaml? There is a workaround: 1. Use a wrapper, described here 2. Create a new non-generic class, like in this sample:  xaml &lt;v:MyViewBase [...]</description>
		<content:encoded><![CDATA[<p>[...] cannot be written directly in xaml? There is a workaround: 1. Use a wrapper, described here 2. Create a new non-generic class, like in this sample:  xaml &lt;v:MyViewBase [...]</p>
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	<item>
		<title>Comment on Drawing rabbits with WPF pixel shaders by WPF pixel shaders &#171; boulevart</title>
		<link>http://www.lab101.be/2009/09/drawing-rabbits-with-wpf-pixel-shaders/comment-page-1/#comment-856</link>
		<dc:creator>WPF pixel shaders &#171; boulevart</dc:creator>
		<pubDate>Thu, 12 Nov 2009 14:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/?p=284#comment-856</guid>
		<description>[...] Crossposted on: Lab101 [...]</description>
		<content:encoded><![CDATA[<p>[...] Crossposted on: Lab101 [...]</p>
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		<title>Comment on Silverlight usercontrol inheritance by SLMaster</title>
		<link>http://www.lab101.be/2008/07/silverlight-usercontrol-inheritance/comment-page-1/#comment-833</link>
		<dc:creator>SLMaster</dc:creator>
		<pubDate>Thu, 05 Nov 2009 15:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/v3.0/?p=1#comment-833</guid>
		<description>Yes, Blend 3 also cannot display abstract classes.
But don't bother with it, just remove the abstract keyword:)</description>
		<content:encoded><![CDATA[<p>Yes, Blend 3 also cannot display abstract classes.<br />
But don&#8217;t bother with it, just remove the abstract keyword:)</p>
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		<title>Comment on Drawing rabbits with WPF pixel shaders by Kris Meeusen</title>
		<link>http://www.lab101.be/2009/09/drawing-rabbits-with-wpf-pixel-shaders/comment-page-1/#comment-827</link>
		<dc:creator>Kris Meeusen</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/?p=284#comment-827</guid>
		<description>I didn't publish the code because it's kinda messy.
But I did send you the source code link through mail.

Have fun with the shaders.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t publish the code because it&#8217;s kinda messy.<br />
But I did send you the source code link through mail.</p>
<p>Have fun with the shaders.</p>
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	<item>
		<title>Comment on Drawing rabbits with WPF pixel shaders by Mark</title>
		<link>http://www.lab101.be/2009/09/drawing-rabbits-with-wpf-pixel-shaders/comment-page-1/#comment-825</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 04 Nov 2009 06:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/?p=284#comment-825</guid>
		<description>Hi,  Nice sample!

I am also looking into writeablebitmaps/pixel shaders to perform really high intensive graphic effects, but Im a bit in-experienced, do you think you could send me the source code for this just so I can have a look at how you go about doing this?

Thanks
Mark</description>
		<content:encoded><![CDATA[<p>Hi,  Nice sample!</p>
<p>I am also looking into writeablebitmaps/pixel shaders to perform really high intensive graphic effects, but Im a bit in-experienced, do you think you could send me the source code for this just so I can have a look at how you go about doing this?</p>
<p>Thanks<br />
Mark</p>
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	<item>
		<title>Comment on Silverlight usercontrol inheritance by Kris Meeusen</title>
		<link>http://www.lab101.be/2008/07/silverlight-usercontrol-inheritance/comment-page-1/#comment-767</link>
		<dc:creator>Kris Meeusen</dc:creator>
		<pubDate>Sun, 01 Nov 2009 10:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/v3.0/?p=1#comment-767</guid>
		<description>Hey Bastien,


Thx for the solution.
It's an older blog post so I didn't check if the problems still exists in Blend 3</description>
		<content:encoded><![CDATA[<p>Hey Bastien,</p>
<p>Thx for the solution.<br />
It&#8217;s an older blog post so I didn&#8217;t check if the problems still exists in Blend 3</p>
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	<item>
		<title>Comment on Silverlight usercontrol inheritance by Bastien BESSON</title>
		<link>http://www.lab101.be/2008/07/silverlight-usercontrol-inheritance/comment-page-1/#comment-765</link>
		<dc:creator>Bastien BESSON</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/v3.0/?p=1#comment-765</guid>
		<description>I think there is a better option now : 

This solution take in account that your base class is in another project ( let say your Framework ), but of course work also if in the same project, with the same processus ( it's just to show that it is possible too ).

Home.Xaml :

For adding the possibility of using the base class, add a "xmlns" to the property of your UserControl, Intellisense will give you automatically all the namespace you have in your project and dll, just choose the one where your HomeBase is, and you'll have something like :

xmlns="clr-namespace:Framework;assembly=Framework"

Then add it a name to use it in the Xaml File :

xmlns:Base="clr-namespace:Framework;assembly=Framework"

Finally change your  to something like  where HomeBase is your base class and Base the name you gave to your xmlns reference.

Here is what you should have =&gt;




Home.Xaml.cs :

namespace SilverlightApplication
{
    public partial class Home : HomeBase
    {

    ...

    }

}

  And it's done ;)

Rmk : If you use Expression Blend 3, be aware that using abstract class as Base will make Blend unable to display your Xaml file ( even if all works fine .. ), and you need to create a default Constructor without parameter too or again, Blend won't display your xaml file.</description>
		<content:encoded><![CDATA[<p>I think there is a better option now : </p>
<p>This solution take in account that your base class is in another project ( let say your Framework ), but of course work also if in the same project, with the same processus ( it&#8217;s just to show that it is possible too ).</p>
<p>Home.Xaml :</p>
<p>For adding the possibility of using the base class, add a &#8220;xmlns&#8221; to the property of your UserControl, Intellisense will give you automatically all the namespace you have in your project and dll, just choose the one where your HomeBase is, and you&#8217;ll have something like :</p>
<p>xmlns=&#8221;clr-namespace:Framework;assembly=Framework&#8221;</p>
<p>Then add it a name to use it in the Xaml File :</p>
<p>xmlns:Base=&#8221;clr-namespace:Framework;assembly=Framework&#8221;</p>
<p>Finally change your  to something like  where HomeBase is your base class and Base the name you gave to your xmlns reference.</p>
<p>Here is what you should have =&gt;</p>
<p>Home.Xaml.cs :</p>
<p>namespace SilverlightApplication<br />
{<br />
    public partial class Home : HomeBase<br />
    {</p>
<p>    &#8230;</p>
<p>    }</p>
<p>}</p>
<p>  And it&#8217;s done <img src='http://www.lab101.be/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Rmk : If you use Expression Blend 3, be aware that using abstract class as Base will make Blend unable to display your Xaml file ( even if all works fine .. ), and you need to create a default Constructor without parameter too or again, Blend won&#8217;t display your xaml file.</p>
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	<item>
		<title>Comment on Silverlight usercontrol inheritance by Jason</title>
		<link>http://www.lab101.be/2008/07/silverlight-usercontrol-inheritance/comment-page-1/#comment-750</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/v3.0/?p=1#comment-750</guid>
		<description>Very nice, indeed, thanks.</description>
		<content:encoded><![CDATA[<p>Very nice, indeed, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silverlight 3 Writeable Bitmap API - Plasma by Writeable Bitmap &#8211; Plasma &#124; Silverlike - A Free Microsoft Silverlight 3 Directory</title>
		<link>http://www.lab101.be/2009/06/silverlight-3-writeable-bitmap-api-plasma/comment-page-1/#comment-573</link>
		<dc:creator>Writeable Bitmap &#8211; Plasma &#124; Silverlike - A Free Microsoft Silverlight 3 Directory</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/?p=202#comment-573</guid>
		<description>[...] Kris Meeusen used WriteableBitmap to generate various kind of graphic pattern using some simple Mathematics. He used multithread to speed up the calculations. [...]</description>
		<content:encoded><![CDATA[<p>[...] Kris Meeusen used WriteableBitmap to generate various kind of graphic pattern using some simple Mathematics. He used multithread to speed up the calculations. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Easing in C# Storyboards by Create Storyboard using C# and XAML &#124; Silverlike - A Free Microsoft Silverlight 3 Directory</title>
		<link>http://www.lab101.be/2009/03/easing-in-c-storyboards/comment-page-1/#comment-572</link>
		<dc:creator>Create Storyboard using C# and XAML &#124; Silverlike - A Free Microsoft Silverlight 3 Directory</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.lab101.be/?p=142#comment-572</guid>
		<description>[...] Kris Meeusen demonstrated how to create Storyboard animation identically using C# or XAML. A good article for you to reference how to create your first animation. [...]</description>
		<content:encoded><![CDATA[<p>[...] Kris Meeusen demonstrated how to create Storyboard animation identically using C# or XAML. A good article for you to reference how to create your first animation. [...]</p>
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