
Another great Holocube project. The first cube with touch interface.
The demo sets a mood with color LEDs.
Setting colors is only one of the multiple possibilities.
The project was featured on Engadget, UberGizmo, I4U
and Coolest Gadgets

Another great Holocube project. The first cube with touch interface.
The demo sets a mood with color LEDs.
Setting colors is only one of the multiple possibilities.
The project was featured on Engadget, UberGizmo, I4U
and Coolest Gadgets
crossposted on labs.boulevart.be
I’m a big fan of writeable bitmaps.
When drawing more then 1000 items on screen writeable bitmaps performs a zillion times better then individual objects.
Based on WriteableBitmap Class MSDN sample it’s peanuts creating a fullscreen drawing application.
After modifying DirectionalBlur shader from the WPFFX I got the this little drawing app.
The above demo was done on a MSI windtop touchscreen (dual core 1.5Ghz Atom CPU)
Use M to (de)activate the mouse.
Use F to toggle fullscreen.
Use ESC to exit the application.
With the official release of Silverlight 3 RTW I received some feedback that my plasma sample wasn’t working anymore.
The problem occurs in some small changes in the Writeable bitmap api.
The official MS change document talks about the new constructor and the lock methods.
The PixelFormat parameter for the WriteableBitmap constructor has been removed. WriteableBitmap(int pixelWidth, int pixelHeight, PixelFormat format) is now WriteableBitmap(int pixelWidth, int pixelHeight).
The only supported PixelFormat is now Pbgra32.
Similarly, the PixelFormat and PixelFormats type has been removed.Lock() and Unlock() have been removed.
But that’s not the only thing.
From now on you have to use the pixels property to write or read pixels.
I updated my previous sample and code.
Updated on 15/07/2009 to Silverlight 3 RTW
(more…)

It’s finally finished, my first Silverlight mini game.
In exception from the title image it’s 100% XAML.
All graphics done in MS Expression Design.
Had some small problems in blend, everything else was pretty straightforward.
If you have a background in .NET programming the transition will be smooth.
Enjoy !
Doing easing in and out in blend is pretty straightforward.
Creating that same storyboard in C# is just a mater of syntax.
(more…)
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